The objective of this course is to provide a detailed understanding about Virtual Reality and build a foundation for those who are involved in creating Virtual Reality experiences.
After completion of this course, students are expected to have the following skills:
Introduction to the basics of Virtual Reality and the technology involved
Appreciate the potential of Virtual Reality
Comprehensive understanding of VR Hardware and Software
Understand the design and implementation of VR systems
In-depth knowledge of the design process for VR including human factors that influence the design
In-depth knowledge on the core components of VR system implementation
Ability to create and deploy an interactive VR system
Dr Samit Bhattacharya
Associate Professor
CSE, IIT Guwahati
Dr T. Venkatesh
Associate Professor
CSE, IIT Guwahati
Prof Pradeep Yammiyavar
Proffesor
DoD, IIT Guwahati
Dr Anmol Srivastava
Assistant Professor
School of Design, UPES
Ms Manisha Mohan
Director
School of Design, UPES
Fundamentals of Virtual Reality: What is Virtual Reality?, Virtual Reality as an Immersive Technology, Reality-Virtuality Continuum, Working Principle, Uses and Benefits History of Virtual Reality, Application Domains
Introduction: Field of View, Degrees of Freedom, Stereoscopy Hardware: Input Devices, Output Devices, Virtual Reality Displays, Tracking - Magnetic, Electromagnetic, Ultrasonic and Inertial, and Optical Software: Platforms – Development and Deployment, VR Scripting, VRML, X3D, WebVR
Illusions of Presence, Perceptual Modalities: Sight, Hearing, Touch, Proprioception, Balance and Physical Motion, Smell and Taste, Multimodal Perceptions, Perception of Space and Time, Perceptual Stability, Attention, and Action Health Effect: Motion Sickness, Eye Strain, Seizures, After-effects, Factors Affecting Health Design Guidelines: Hardware, System Calibration, Latency Reduction, General Design, Motion Design, Interaction Design, Usage, Measuring Sickness