Mag Rush


Age Group: 11 and above
No.of Players: 2 to 4
Type: Board Game

Contributors
S. Madhuri (IIT Guwahati)
Chandan S (NID Ahmedabad)
Pritam Sarkar (IIT Guwahati)

Description
Mag Rush is the game based on magnetic properties. This game objective is to teach magnetic properties such as Like poles attract each other, Unlike poles repel each other, Magnetic Field, Magnetic materials and Non Magnetic materials.

Game Play
Each player takes a turn to move their magnet. Turns proceed in a clockwise order to the next player. If the magnets crosses any hidden objects, he flips the hidden object to see if the object is green or red. If the object is red, you lose your next turn. If the object is green, you get a chance to draw 1 card. If you draw a card, keep it with you (Don’t return it back to the deck). If you get a trap card, pick one trap from trap pouch randomly. Once you get a trap, you can place it any time in between turns in any cell at a distance of at least 3 cells from any magnet. Traps consist of real and fake traps. Fake traps will do nothing, but real traps will damage you.





Movement
1. At each turn, you can move 2 steps in a normal path.
2. In a magnetized path, you can move 4 steps towards an opposite pole but only 1 step towards similar pole.
3. If you move across a magnetized path, you move 2 steps per turn.
4. You cannot travel the same cell twice in one turn.
5. If you cannot move this turn, you can end your turn.
6. You cannot cross over another Magnetic Armament and keep at least 1 cell distance with another Magnetic Armament.

Cards
The deck of cards contains cards which will help you and which will damage you. The cards may provide you with Jewels, Traps, Electric Capsules, Special movement etc. or do the opposite.

Treasure Boxes
There are 4 Iron Treasures Boxes and 1 Golden Treasure Box in the map. The 1st one to reach the treasure box is the owner of that box. A treasure box can only be opened once.

Hidden Objects
The question marked objects (?) are known as Hidden Objects. This hidden objects contains either magnetic (Green) or non-magnetic (Red) substance. If you face a non-magnetic substance, you lose your next turn. If you face a magnetic substance, you get a chance to draw 1 card.

Traps
Once you get a trap, you can place it any time in between turns in any cell at a distance of at least 3 cells from any player. Traps consist of real and fake traps. Fake traps will do nothing, but real traps will damage you.

Winning
The Game ends when all the Treasure Boxes are captured and Hidden Objects are revealed. The Player with maximum worth of treasure is the winner.