Course Structure and Syllabus for Bachelor Design

(Applicable from 2013 batch onwards)

 

Course No.

Course Name

L

T

P

C

 

Course No.

Course Name

L

T

P

C

Semester - 1

 

Semester -2

CH101

Chemistry

3

1

0

8

 

BT101

Modern Biology

3

0

0

6

EE101

Electrical Sciences

3

1

0

8

 

CS 101

Introduction to Computing

3

0

0

6

MA101

Mathematics - I

3

1

0

8

 

MA102

Mathematics - II

3

1

0

8

PH101

Physics - I

2

1

0

6

 

ME101

Engineering Mechanics

3

1

0

8

CH110

Chemistry Laboratory

0

0

3

3

 

PH102

Physics - II

2

1

0

6

ME110/

PH110

Workshop /Physics Laboratory

0

0

3

3

 

CS110

Computing Laboratory

0

0

3

3

ME 111

Engineering Drawing

1

0

3

5

 

EE102

Basic Electronics Laboratory

0

0

3

3

SA 101

Physical Training - I

0

0

2

0

 

PH110/

ME110

Physics Laboratory/Workshop

0

0

3

3

 

 

SA 102

Physical Training  - II

0

0

2

0

 

 

12

4

9

41

 

 

 

 

 

14

3

9

43

Semester 3

 

Semester 4

DD202

Elements of Design

1

2

0

6

 

DD211

Elements of Form 1

0

1

4

6

DD203

Design Studio - I

(Materials & Processes)

0

2

2

6

 

DD212

Technical Studies

(Plastics and Composites)

1

2

0

6

DD204

Design Studio - II

(Photography & Videography )

0

2

2

6

 

DD213

Fundamentals of Ergonomics

3

0

0

6

DD205

Digital Drawing and Illustration Techniques

0

2

2

6

 

DD214

Design Studio - III

(Modelling and Simulation Techniques)

0

2

2

6

HS2xx

HSS Elective  - I

3

0

0

6

 

DD215

Introduction to Graphic Design

0

2

2

6

ME214

Machine Drawing

0

0

4

4

 

HS2xx

HSS Elective - II

3

0

0

6

NCC/NSO/COS

0

0

2

0

 

NCC/NSO/COS

0

0

2

0

 

 

4

8

10

34

 

 

 

7

7

8

36

Semester 5

 

Semester 6

DD301 

Introduction to Interaction Design

2

1

0

6

 

DD311

Applied Ergonomics

0

1

4

6

DD302

Design Project I

(Design Methods )

1

0

4

6

 

DD312

Design Project II

(Systems Approach to Design)

2

0

4

8

DD303

Design Analysis

0

2

2

6

 

DD313

Art Design and Society

2

0

0

4

DD304

Design Studio-IV

(Graphic Design Studio)

0

2

2

6

 

DD314

Animation Fundamentals

1

1

2

6

DD305

Physical Computing

3

0

0

6

 

DD315 

Design Studio –V

(Tangible Interfaces)

1

1

2

6

HS3xx

HSS Elective - III

3

0

0

6

 

DD xxx

Dept. Elective - I

0

2

2

6

 

 

9

5

8

36

 

 

 

6

3

12

36

Semester 7

 

Semester 8

DD401

New Media Studies

3

0

0

6

 

DD411

Design Management and Professional Practice

3

0

0

6

DDxxx

Dept. Elective - II

3

0

0

6

 

DDxxx

Dept. Elective - IV

3

0

0

6

DDxxx

Dept. Elective - III

3

0

0

6

 

HS4xx

HSS Elective -IV

3

0

0

6

DD496

Interdisciplinary Design Project

0

3

0

6

 

DD497

Design Exhibition Project

0

0

4

4

DD498

Design Project-III

0

2

8

12

 

DD499

Design Project-IV

0

2

10

14

 

 

9

5

8

36

 

 

 

9

2

14

36

 

 

 

 

CH 101             Chemistry                    (3-1-0-8)

 

Structure and Bonding; Origin of quantum theory, postulates of quantum mechanics; Schrodinger wave equation: operators and observables, superposition theorem and expectation values, solutions for particle in a box, harmonic oscillator, rigid rotator, hydrogen atom; Selection rules of microwave and vibrational spectroscopy; Spectroscopic term symbol; Molecular orbitals: LCAO-MO; Huckel theory of conjugated systems; Rotational, vibrational and electronic spectroscopy; Chemical Thermodynamics: The zeroth and first law, Work, heat, energy and enthalpies; The relation between C­­v and Cp; Second law: entropy, free energy (the Helmholtz and Gibbs) and chemical potential; Third law; Chemical equilibrium; Chemical kinetics: The rate of reaction, elementary reaction and chain reaction; Surface: The properties of liquid surface, surfactants, colloidal systems, solid surfaces, physisorption and chemisorption; The periodic table of elements; Shapes of inorganic compounds; Chemistry of materials; Coordination compounds: ligand, nomenclature, isomerism, stereochemistry, valence bond, crystal field and molecular orbital theories; Bioinorganic chemistry and organometallic chemistry; Stereo and regio-chemistry of organic compounds, conformers; Pericyclic reactions; Organic photochemistry; Bioorganic chemistry: Amino acids, peptides, proteins, enzymes, carbohydrates, nucleic acids and lipids; Macromolecules (polymers); Modern techniques in structural elucidation of compounds (UV-vis, IR, NMR); Solid phase synthesis and combinatorial chemistry; Green chemical processes.

 

Texts:

1. P. W. Atkins, Physical Chemistry, 5th Ed., ELBS, 1994.

2. C. N. Banwell, and E. M. McCash, Fundamentals of Molecular Spectroscopy, 4th Ed., Tata McGraw-Hill, 1962.

3. F. A. Cotton, and G. Wilkinson, Advanced Inorganic Chemistry, 3rd Ed., Wiley Eastern Ltd., New Delhi, 1972, reprint in 1988.

4. D. J. Shriver, P. W. Atkins, and C. H. Langford, Inorganic Chemistry, 2nd Ed., ELBS ,1994.

5. S. H. Pine, Organic Chemistry, McGraw-Hill, 5th Ed., 1987

 

References:

1. I. A. Levine, Physical Chemistry, 4th Ed., McGraw-Hill, 1995.

2. I. A. Levine, Quantum Chemistry, EE Ed., prentice Hall, 1994.

3. G. M. Barrow, Introduction to Molecular Spectroscopy, International Edition, McGraw-Hill, 1962

4. J. E. Huheey, E. A. Keiter and R. L. Keiter, Inorganic Chemistry: Principle, structure and reactivity, 4th Ed., Harper Collins, 1993

5. L. G. Wade (Jr.), Organic Chemistry, Prentice Hall, 1987.

 

 

 

CS 101             Introduction to Computing                  (3-0-0-6)

 

Introduction: The von Neumann architecture, machine language, assembly language, high level programming languages, compiler, interpreter, loader, linker, text editors, operating systems, flowchart; Basic features of programming (Using C): data types, variables, operators,  expressions, statements, control structures, functions; Advanced programming features: arrays and pointers, recursion, records (structures), memory management, files, input/output, standard library functions, programming tools, testing and debugging; Fundamental operations on data: insert, delete, search, traverse and modify; Fundamental data structures: arrays, stacks, queues, linked lists; Searching and sorting: linear search, binary search, insertion-sort, bubble-sort, selection-sort, radix-sort, counting-sort; Introduction to object-oriented programming

 

Texts:

 

1.  A Kelly and I Pohl, A Book on C, 4th Ed., Pearson Education, 1999.

2.  A M Tenenbaum, Y Langsam and M J Augenstein, Data Structures Using C, Prentice Hall India, 1996.

 

References:

 

1. H Schildt, C: The Complete Reference, 4th Ed., Tata Mcgraw Hill, 2000

2. B Kernighan and D Ritchie, The C Programming Language, 4th Ed., Prentice Hall of India, 1988.

 

CS 110                         Computing Laboratory             (0-0-3-3)

 

Programming Laboratory will be set in consonance with the material covered in CS101. This will include assignments in a programming language like C.

 

References:

 

1.     B. Gottfried and J. Chhabra,  Programming With C,  Tata Mcgraw Hill, 2005

 

MA 102       Mathematics - II           (3-1-0-8)

 

Vector functions of one variable – continuity and differentiability; functions of several variables – continuity, partial derivatives, directional derivatives, gradient, differentiability, chain rule; tangent planes and normals, maxima and minima, Lagrange multiplier method; repeated and multiple integrals with applications to volume, surface area, moments of inertia, change of variables; vector fields, line and surface integrals; Green’s, Gauss’ and Stokes’ theorems and their applications.

 

First order differential equations – exact differential equations, integrating factors, Bernoulli equations, existence and uniqueness theorem, applications; higher-order linear differential equations – solutions of homogeneous and nonhomogeneous equations, method of variation of parameters, operator method; series solutions of linear differential equations, Legendre equation and Legendre polynomials, Bessel equation and Bessel functions of first and second kinds; systems of first-order equations, phase plane, critical points, stability. 

 

Texts:

1.        G. B. Thomas (Jr.) and R. L. Finney, Calculus and Analytic Geometry, 9th Ed., Pearson Education India, 1996.

2.        S. L. Ross, Differential Equations, 3rd Ed., Wiley India, 1984. 

References:

1.      T. M. Apostol, Calculus - Vol.2, 2nd Ed., Wiley India, 2003.

2.      W. E. Boyce and R. C. DiPrima, Elementary Differential Equations and Boundary Value Problems, 9th Ed., Wiley India, 2009.

3.      E. A. Coddington, An Introduction to Ordinary Differential Equations, Prentice Hall India, 1995.

4.      E. L. Ince, Ordinary Differential Equations, Dover Publications, 1958.

 

ME 101             Engineering Mechanics                        (3-1-0-8)

 

Basic principles: Equivalent force system; Equations of equilibrium; Free body diagram; Reaction; Static indeterminacy. Structures: Difference between trusses, frames and beams, Assumptions followed in the analysis of structures; 2D truss; Method of joints; Method of section;  Frame; Simple beam;  types of loading and supports;  Shear Force and bending Moment diagram in beams; Relation among load, shear force and bending moment. Friction: Dry friction; Description and applications of friction in wedges, thrust bearing (disk friction), belt, screw, journal bearing (Axle friction); Rolling resistance. Virtual work and Energy method: Virtual Displacement; Principle of virtual work; Applications of virtual work principle to machines; Mechanical efficiency; Work of a force/couple (springs etc.); Potential energy and equilibrium; stability. Center of Gravity and Moment of Inertia: First and second moment of area; Radius of gyration;  Parallel axis theorem;  Product of inertia, Rotation of axes and principal moment of inertia;  Moment of inertia of simple and composite bodies. Mass moment of inertia. Kinematics of Particles: Rectilinear motion; Curvilinear motion; Use of Cartesian, polar and spherical coordinate system; Relative and constrained motion; Space curvilinear motion. Kinetics of Particles: Force, mass and acceleration; Work and energy; Impulse and momentum; Impact problems; System of particles. Kinematics and Kinetics of Rigid Bodies: Translation; Fixed axis rotational;  General plane motion; Coriolis acceleration;  Work-energy;  Power;  Potential energy;  Impulse-momentum and associated conservation principles;  Euler equations of motion and its application.

 

Texts

1. I. H. Shames, Engineering Mechanics: Statics and Dynamics, 4th Ed., PHI, 2002.

2. F. P. Beer and E. R. Johnston, Vector Mechanics for Engineers, Vol I - Statics, Vol II – Dynamics, 3rd Ed., Tata McGraw Hill, 2000.

 

 

References

1. J. L. Meriam and L. G. Kraige, Engineering Mechanics, Vol I – Statics, Vol II – Dynamics, 5th Ed., John  Wiley, 2002.

2. R. C. Hibbler, Engineering Mechanics, Vols. I and II, Pearson Press, 2002.

 

 

PH 102             Physics - II                   (2-1-0-6)

 

Vector Calculus: Gradient, Divergence and Curl, Line, Surface, and Volume integrals, Gauss's divergence theorem and Stokes' theorem in Cartesian, Spherical polar, and Cylindrical polar coordinates, Dirac Delta function.

 

Electrostatics: Gauss's law and its applications, Divergence and Curl of Electrostatic fields, Electrostatic Potential, Boundary conditions, Work and Energy, Conductors, Capacitors, Laplace's equation, Method of images, Boundary value problems in Cartesian Coordinate Systems, Dielectrics, Polarization, Bound Charges, Electric displacement, Boundary conditions in dielectrics, Energy in dielectrics, Forces on dielectrics.

 

Magnetostatics: Lorentz force, Biot-Savart and Ampere's laws and their applications, Divergence and Curl of Magnetostatic fields, Magnetic vector Potential, Force and torque on a magnetic dipole, Magnetic materials, Magnetization, Bound currents, Boundary conditions.

 

Electrodynamics: Ohm's law, Motional EMF, Faraday's law, Lenz's law, Self and Mutual inductance, Energy stored in magnetic field, Maxwell's equations, Continuity Equation, Poynting Theorem, Wave solution of Maxwell Equations.

 

Electromagnetic waves: Polarization, reflection & transmission at oblique incidences.

 

Texts:

  1. D. J. Griffiths, Introduction to Electrodynamics, 3rd Ed., Prentice-Hall of India, 2005.
  2. A.K.Ghatak, Optics, Tata Mcgraw Hill, 2007.

 

References:

  1. N. Ida, Engineering Electromagnetics, Springer, 2005.
  2. M. N. O. Sadiku, Elements of Electromagnetics, Oxford, 2006.
  3. R. P. Feynman, R. B. Leighton and M. Sands, The Feynman Lectures on Physics, Vol.II, Norosa Publishing House, 1998.
  4. I. S. Grant and W. R. Phillips, Electromagnetism, John Wiley, 1990.

 

 

EE 102 Basic Electronics Laboratory               (0-0-3-3)

 

Experiments using diodes and bipolar junction transistor (BJT): design and analysis of half -wave and full-wave rectifiers, clipping circuits and Zener regulators, BJT characteristics and BJT amplifiers; experiments using operational amplifiers (op-amps): summing amplifier, comparator, precision rectifier, astable and monostable multivibrators and oscillators; experiments using logic gates: combinational circuits such as staircase switch, majority detector, equality detector, multiplexer and demultiplexer; experiments using flip-flops: sequential circuits such as non-overlapping pulse generator, ripple counter, synchronous counter, pulse counter and numerical display.

References:

 

  1. A. P. Malvino, Electronic Principles, Tata McGraw-Hill, New Delhi, 1993.
  2. R. A. Gayakwad, Op-Amps and Linear Integrated Circuits, PHI, New Delhi,  2002.

3.     R.J. Tocci, Digital Systems, 6th Ed., 2001.

 

DD  205            Digital Drawing  and Illustration Techniques    (0-2-2-6)

 

Digital Design basics, Introduction to bitmap, raster and vector graphics. Their advantages and disadvantages, Installing and managing fonts (Adobe type manager). Anti-aliasing and jagged edges issues for screens while on-line viewing. Additive and subtractive color theories. Image creation using Digital Single Lens Reflex camera (SLR) photography, Creative exploration in image making using digital photography. Depth of field, aperture control, shutter speed, exposure, composition, cropping/trimming of images. Bitmap advantages and disadvantages. Image editing and color correction using paint programs e.g. Adobe Photoshop. Contemporary digital reproductions techniques and their applications in graphic design.

 

Structure of form; Inter-relationship of visual forms in terms of size, scale and overall proportion. Understanding basic principles of perception including depth and its representation. Introduction to different medium, tools and instruments to create surface textures. Developing basic drawing: lines - straight, curvilinear, angular, thick-thin; plane; volume. Nature drawing - to study form and structure and various shapes Representation of basic 3-dimensional forms: Cubes, cylinders, cones, spheres etc. in different combinations and sizes to understand principles of perspectives.

 

Memory drawing and quick sketching.

 

Texts:  

 

1.        T. Ang, Digital Photography, Beazley, 1999

2.        I. Johannes, Design and Form, John Wiley & Sons,1975

 

References:

 

1.      M. Galer and L Harvat, Digital Imaging, Focal Press, 2001

2.      D. Heam and M. P. Baker, Computer Graphics, 2nd Ed., Prentice-Hall of India, 1994

3.       R. Kasprin, Design Media – Techniques for water colour, pen and ink, pastel and coloured markers, John Wiley  & Sons,1999

4.        D.K, Francis, Design Drawing, John Wiley & Sons,1998

5.        W. Mitchell and M. McCullogh, Digital Design Media, John Willy & Sons, 1995

6.        B. Chakrabarty, Digital Printing Technology, Asian Books, 2002

7.        J. Farace, Digital Imaging, Focal press, 1998

8.        T. C. Wang, Pencil Sketching, John Wiley & Sons,1997.

 

 

DD  211            Elements of Form                                (0-1-4-6)

 

Regular and semi regular geometric grids, symmetry operations, order, structure relationships. Introduction to Tessellation: Regular and Semi-regular tessellation, modular tessellations. Symmetry. Introduction to the geometry of platonic solids and study of their inter- relationships. Derivation of Archimedean solids through truncation of regular solids. Boolean Solids. Order and structure:  Inter-relationship of 2D & 3D forms. Construction of solids using paper. Introduction to the language of 3-Dimensional form; Studies in form and space, form manipulation, form transition, radii manipulation. Studies in light and shadow on 3-dimensional form and its photo documentation. Expressive form, combinatory forms and topology of 3-D forms

 

 

Texts:  

 

1.      K. Critchlow, Order in Space: A design Source Book, Thames and Hudson,1969

2.      C. Akner-Koler, Three Dimensional Visual Analysis, Institutionen for Industridesign, Konftfack, Sweden, 1994

 

References:

 

1.        I. Prigogine, Order out of Chaos: man’s new dialogue with nature, Flamingo, 1984

2.       T. W. Knight, Transformations in Design:  a formal approach to stylistic change and innovation in visual arts, Cambridge Univ. Press, 1998

3.        R B. Fuller, Your Private Sky: art, design, science, Lars Muller Pub., 1999.

4.       R. Beech, Origami: The complete guide to the art of paper folding, Lorenz Books, 2001

 

 

DD  212            Technical Studies  (Plastics and Composites)    (1-2-0-6)

 

 

 

Introduction to plastics and their applications. Classification of Plastics: thermo-setting and thermo-forming.  Identifications of plastic: physical tests and chemical tests. Processing of plastics: Injection molding, Compression molding, blow moulding, vacuum forming, roto-molding, extrusion, pultrusion, transfer molding, SMC etc. Introduction to composites and their applications. Classification of composites: Fibre Reinforced Plastics (FRP), other types of FRPs. Designing in plastics and composites

Texts:  

 

1.       D. V.  Rosato, Plastics Engineering, manufacturing and data handbook, Kluwer Academic, 2001

2.       A. B. Strong, Plastics: Materials and Processing, Prentice Hall, New Jersey, 1996

 

References:

 

1.        V  Raghavan, Material Science and Engineering, Prentice Hall, 1998

2.        B. K. Agarwal, Introduction to Engineering Materials, Tata McGraw Hill, 1991

3.        D. V.  Rosato, Concise encyclopedia of Plastics, Kluwer Academic, 2000

4.        H Gerling, All About Machine Tools, New Age International, 1995

5.        J. Lesko, Industrial Design: Material & Manufacturing guide, John Wiley & Sons, 1999.

 

 

DD  213            Fundamentals of Ergonomics                          (3-0-0-6)

 

 

 Overview of ergonomics; Man- the prime system component; Man-machine-environment interaction system and user-friendly design practice; Human compatibility, comfort and adaptability; Fundamentals of ergonomics: Physical (Anthropometrics, human body- structure and function, posture, movement and biomechanics), Physiological (work physiology) and Psychological aspects(behavior, cognitive aspects and mental workload); Information processing, human error and risk perception; Visual performance and visual displays; environmental factors influencing human performance;  Occupational stress; safety and health issues; and Participatory ergonomics aspects; Supportive experiments.

 

Texts:  

 

1.        R.S. Bridger, Introduction to Ergonomics, 2nd Ed., Taylor & Francis, 2003.

2.        C. D. Wicknes, S. E.  Gordon, and Y. Liu, An Introduction to Human Factors Engineering, Longman, New York, 1997

 

References:

 

1.     D. Chakrabarti, Indian Anthropometric Dimensions for ergonomic design practice, National Institute of Design,  Ahmedabad, 1997

2.     G. Salvendy (ed.), Handbook of Human Factors and ergonomics, John Wiley & Sons, Inc., 1998.

3.     J. Dul, and B. Weerdmeester, Ergonomics for beginners, a quick reference guide, Taylor & Francis, 1993.

 

 

DD  214  Design Studio - III  (Modelling and Simulation Techniques)           (0-2-2-6)

 

 

Methods and means of presenting design ideas and representations through mockup models and material simulations techniques. Introduction to materials, machines and tools for model making.

 

Model making in plaster of paris, wood, polyurethane foam (PU foam), clay etc.  Types of model in industrial design: form verification model, functional model, alpha model, beta model etc. Reproduction of simple products with emphasis on formal qualities taking care of process constraints, design details in the form of design drawings and assembly resulting into a working prototype or a model in appropriate scale.

 

Texts:  

 

1.        K. Otto and K. Wood, Product Design – Techniques in Reverse Engineering and New Product Development, 1st Indian Ed., Pearson Education, 2004

2.        J. Lesko, Industrial Design: Material & Manufacturing guide, John Wiley & Sons, 1999

 

Reference:

 

1.        J. Garrat, Design and Technology, Cambridge, 1995

 

 

DD  215            Introduction to Graphic Design                                    (0-2-2-6)

 

 

Introduction to elements of graphic design - Text and image, grids and layout, composition, form and function, figure and ground phenomenon. Typographic fonts and their characters. Typographic parameters: x-height, ascenders, descenders, kerning, tracking and leading. Variations of body text, headlines and display text. Grid in graphic design. Hands on practice in application of fundamentals of Graphic Design.

 

Texts:  

 

1.   A. Swan, The new Graphic Design School, VNR, 1997

2.    R. Carter and P. B. Meggs, Typographic Design: Form and Communication, John Wiley & Sons, 2000

 

References:

 

1.  A. Darley, Visual Degital Culture, Routledge, 2000

2.  M. A. Muser and D. Macleon, Art and Visual Environments, MIT Press, 1996

3.  R. Hollis, Concise History of Graphic Design, Thames & Hudson, 1994

4.  P. B. Meggs, Type and Image: the language of graphic Design, VNR, 1992

5.  A. White, Type of use: effective typography for electronic publishing, New York Design Press, 1992

 

 

DD  301            Introduction to Interaction Design                                (2-1-0-6)

 

Basic concepts in Interaction Design. Interaction Models – issues in man- machine interface, ergonomic considerations, dialog. Paradigms for interaction – time sharing, Video display units, Programming toolkits, Sensor based context aware interaction, Multi-modal displays etc. Interaction Design Process: User focus; Scenarios; Navigation Design; Screen Design and Layout; Iteration and Prototyping. Design: Principles; Standards; Guidelines; Rules and Heuristics Principles. Design Techniques: Scenario building; Personas, Brain Storming, Story Boarding, Wire framing etc. Evaluation Techniques: Expert Analysis; Heuristic Evaluation; Evaluation through User Participation. Case examples in Human computer interaction.

 

Texts & References:

 

1.     B. Shneiderman, Designining the User Interface: Strategies for Effective Human-Computer Interaction, 3rd Ed., Addison Wesley, 2000.

2.     J. Preece, Y. Rogers and H. Sharp, Interaction Design: Beyond Human –Computer Interaction, John Wiley & Sons, Delhi, 2003.

3.     A. Dix, J. Finlay, G.D Abowd and R. Beale, Human Computer Interaction , 3rd Ed., Pearson Education Ltd., 2004.

4.     W.O. Galitz, The Essential Guide to User Interface Design of Interaction Design, John Wiley & Sons, 2002.

 

 

DD  302            Design Project - I  (Design Methods)                            (1-0-4-6)

 

Introduction to the different design methodologies in problem solving: perception of the problem, broad based investigation and analytical techniques, synthesis and idea generation techniques, their development into tangible design solutions and communication of the same. Divergence: Methods of Exploring Design situations - Literature searching, Interviewing users, questionnaires, Investigating User behaviour, Data Assimilation. Transformation: Methods of exploring problem structure- Interaction matrix, system transformation, Innovation by boundary shifting, Functional Innovation, Convergence: Methods of Evaluation – Checklists, Selecting Criteria, Ranking and weighing, Specification writing. Case study presentations on design of simple product or package design projects

 

The objective of this project is to study specific living craft traditions, practices and tools of the trade. On the basis of this study, the scope of design and technology intervention will be explored to identify and design new and novel products that meet contemporary needs of users. The project will apply different Design Methodologies in the generation of product ideas. Issues in Design as social responsibility will be debated and discussed. Design and development to the level of a prototype, of a craft based product /artifact / tool/product OR a new design of a simple product /communication design taking local materials, processes, situations and needs into consideration along with design documentation & presentation.

 

Texts:  

 

1.        C. J. Jones, Design Methods, Wiley & Sons, 1962.

2.        U. T.  Karl and S. D. Eppinger, Product Design and Development, 3rd Ed., Tata McGraw Hill, 2004.

 

References:

 

1.        J. Garrat, Design and Technology, Cambridge, 1995.

2.        P. Jayakar, Indian Crafts, National Book Trust, Delhi, 1972.

3.        K Vyas H, Design in The Indian Context, NID, Ahmedabad, 2000.

4.        S. Khanna, Joy of Making Indian Toys, National Book Trust, New Delhi, 1992.

5.        S. Balaram, Thinking Design, NID, Ahmedabad, 2000.

6.        D. Jasleen, Indian Folk Arts and Crafts, National Book Trust, 1970

7.        B. Lawson, How Designer’s Think: the design process demystified, Architectural Press, 1997.

 

 

DD  303            Design Analysis                                                                       (0-2-2-6)

 

Preamble:

 

To train the designers to solve the problems of communication in the field of education and information and improve the capabilities of analytical and scientific communication.

 

Course contents:

 

Design as a means of communication, Form as bearer of expression and meaning, Design as a component of ecology, semantics (science of meaning of language), semiotics (science of meaning of signs and symbols). The role of sender of information (designer) in achieving effective communication at the receiver’s end.

 

Texts /References:

 

1.        D. Marr, Visual Information Processing, Springer-Verlag, New York, 1998.

2.        E.E. Smith, E.J. Shoben, and T.J. Rips, Structure and Process in Semantic Memory, Psychological Review, 1981

3.        W. Lobov, The Boundaries of Wards and their meaning, Georgetown University Press, 1973

 

 

DD  304            Design Studio  - IV (Graphic Design Studio)                 (0-2-2-6)

 

Communicating ideas and concepts using various means of drawing and illustration techniques, Creation of artworks for reproduction using tools of new media. Traditional vs. Digital printing, Lithography, Gravure, Letter press, Screen printing, Digital printing. Dot gain and choice of papers for different quality of printing. Desk Top Publication production, color separation, positives and plate making, exposure to pre-press activities in off-set printing. Paper sizes and their formats. Basic visual compositions using text and image for both page and screen. Assignments in design of stationary (visiting cards, letter heads, etc), booklets or label designs for small products.

 

Texts:  

 

1.       B. Gordon and M. Gordon, Complete Guide to Digital Graphic Design, Thames & Hudson, 2002

2.        A. Pipes, Production for Graphic Designers, Laurence King Publication, 1997

 

References:

 

1.     T. Porter and S. Goodman, Manual of Graphic Techniques, Vols. 1, 3, 4, Architectural Press, 1999

2.     A. Glossman, Printing Fundamentals, Tappi Press, 1985

3.     T. Porter, Design Drawing techniques for architects, graphic designers and artists, Architectural Press, Oxford, 1991.

 

 

DD  305            Physical Computing                                                     (3-0-0-6)

 

Introduction to physical computing, method and principle for designing physical computing product, prototyping tools and techniques, interactive installation, hybrid media world, Arduino board, augmented reality, defining gesture, case study of physical computing.

 

Texts:

  1. K.  John, Ubiquitous computing fundamentals, Chapman & Hall/CRC Press, 2009,
  2. S. Dan,  Designing gestural interfaces, O’Reilly Media Inc.,  2008

 

References:

 

       1. D. Doughterty, Making things talk, TomIgeo, 2007.

 

 

 

DD  311            Applied  Ergonomics                                                   (0-1-4-6)

 

 

Stages of design development and role of ergonomics; User-Product relationship: A design perspective; Principles of fitting design configurations to the users; Ergonomics principles and methods, criteria and checklists; prototype testing and trials for various applications in design. Principles of component layout in a system. Ergonomic considerations in the design of Exhibitions; Equipment, Furniture, Workplace; Hand tools etc. Issues in cognition, perception and performance with respect to Control devices and Visual Display Terminal devices. Design evaluation techniques and assessment methods for system reliability.

 

Study of Occupational hazards and safety. Ergonomic considerations for people with functional limitations, physical and social-psychological disability.

 

Ergonomic considerations for the aged.

 

Texts:  

 

1.        W. Karwowski and W. S. Marras, The Occupational Ergonomics handbook, CRC Press, New York, 1999.

2.        J. Ansel, Visual ergonomics in the workplace, Taylor & Francis, London, 1998

                                                                       

 References:

 

1.        D. Chakrabarti, Indian Anthropometric Dimensions for ergonomic design practice, National Institute of Design, Ahmedabad, 1997

2.        M. S. Sanders and E. J. McCormick, Human Factors in Engineering and Design, McGraw-Hill, Inc., 1993.

3.        K. Kroemer, H. B. Kroemer and K. E. Kroemer, Ergonomics- How to Design for Easy and Efficiency, Prentice Hall, Englewood Cliffs, NJ, 1994.

4.        G. Salvendy (ed.), Handbook of Human Factors and ergonomics, John Wiley & Sons, Inc., 1997.

5.        P. W. Jordan and W. S. Green (eds.), Human Factors in Product Design- current practice and future trends, Taylor Francis, London, 1999.

 

 

DD  312     Design Project - II  (Systems Approach to Design)   ( 2-0-4-8)

                                                                                                                                       

 

Internal and external components of  Man-Machine system. Internal compatibility of their components and external compatibility with the environment. Inter relationship of system elements  in relation to other elements - the environment of use, user behaviors, anagement, legality and other relationships- and their influence in design decisions making. Study of a ‘systems approach’ in product design and communication design. Application of design methods in the design of a product system and communication system.

 

System design project to be undertaken from the domain of Communication system / Product system. Exhibition Design project students are exposed to different parameters of exhibition design/ Information design. It involves development of theme, categorization of information, application of reproduction mediums, designing of physical structures, space planning, costing and new techniques of production and presentation. This project emphasizes on demonstrating the internalization of design studies. The student engages in intensive information collection, analysis and formulation of the design problem. Following this concept generation, detailing and design finalization with suitability for manufacture will be worked out. In this process the student will experience the specific challenges faced in design in the selected subject area.

 

Texts:  

 

1.        G. M. Weinberg, An Introduction to General Systems Thinking, Dorset House, 2001.

2.        G. M. Weinberg and D. Weinberg, General Principles of Systems Design, Dorset House, 2001.

 

 References:

 

1.        W. Olins, Corporate Identity: making business strategy visible through design, Thames & Hudson, London, 1994.

2.        V. Napoles, Corporate Identity Design, John Wiley & Sons, 1988

3.        S. Dheer, The World of symbols/ Logos & Trademarks, Super Book House, Mumbai, 1999

4.        P. Mollerup, Marks of Excellence: the history and taxonomy of trademarks, Phaidon, London, 1998.

5.        R. Barry, The ‘Thinking’ in System Thinking: Seven essential skills, Toolbox reprint series, Pegasus, 2000.

 

 

DD  313            Art Design and Society                         (2-0-0-4)

 

                                                                                       

Preamble:

 

This course offered aims to acquaint students with a broad overview of history of design activities. This will reveal that design is the material embodiment of social cultural and economical values in society. It will give a comprehensive overview of history more as a study typological in nature and will identify landmark events that have influenced lifestyles through material culture in everyday living. It may therefore not necessarily study the subject as a chronological sequence in time.

 

Course contents:

 

Philosophy of Science and Culture. Myth, Archeology, Religion of different cultures-environment and sociological characters. Psychology of sound and music. Visual art and plastic art-oriental and occidental. Cultural history of India.

 

History of Art, Design and Architecture – an overview, Developments in Industrial Design, Graphic Design, Technology, Human factors / Ergonomics : the various topics will be covered through lecturers by a panel of teachers who will develop relevant teaching material for each of the subject areas. Relevant audio visual material like slides, films and video will be used as supplementary material.  

 

Texts/References:

 

1.        J. Nehru, The Discovery of India, Penguin Books India, 2008.

2.        D. Basu, Shorter Constitution of Indian Societies, Prentice Hall of India, 1996.

3.        J. R. Gandhi, Socio-economy of India, Deep and Deep Publications, 1998

4.        J. T. F. Jordens, Gandhi’s Religion, A Homespun Shawl, MacMilan Press Ltd, 1998

 

 

DD  314            Animation Fundamentals                                 (1-1-2-6)

 

Foundation/Introduction/Basic : Animation design , production, and scriptwriting Importance of visual culture in the study of animation. Range/Types/Styles of Animation techniques: Traditional animation practices and their importance and relation to contemporary animation techniques. Introduction to specialized areas: light effects ,cel-animation, character animation , clay animation and puppet animation. The importance of studio practices, special effects and post-production. Understanding Visual Cultures, critical analysis of the visual and visualisation. Applying visual technology for animation. Animation production: techniques for production and analyzing 2D and 3D animation, Analog animation techniques using light boxes , stop motion Digital animation techniques using scanned images and 2D computer graphics. Animation Timing and digitizing analog video.

 

Texts:

 

1.        K. Laybourne, The animation book: a complete guide to animated filmmaking, from filp-books to sound cartoons, Revised Edition, Three Rivers Press, 1998.

2.        S. Roberts, Character Animation in 3D : Use of traditional drawing techniques to produce stunning CGI animation, Focal Press, 2004

 

References:

 

1.        O. Johnston, and F. Thomas, The Illusion of Life: Disney Animation, Walter Foster Publishing, 1989.

2.        W. T. Foster, Cartooning: Animation Basics, Revised Edition, Walter Foster Publishing, 1989.

3.        D. Thomson, Learning Flash MX 2004: Graphics, Animation & Interactivity, Thomson Press, 2003.

4.        M. Nicholas, Introduction to Visual Culture, Routledge, London, 1999.

 

 

DD  315            Design Studio  V  (Tangible User Interfaces)                (1-1-2-6)

 

An overview of tangible user interface; comparative study of different interaction modalities including gestures, tangible products, screen based interface and embedded computing objects; Tangible interfaces and product affordance; Principles and guidelines in design of tangible user interfaces; introduction to tools and technologies necessary for designing and building tangible user interfaces.

 

Studio / Project assignments in design of tangible user interfaces will be given.

 
Texts/References:

 

1.       K. Ryokai, R. Aipperspach and D. Nguyen, Theories and practices of tangible user interfaces, School of Information, University of California, Barkeley, 2007.

2.       T. Igoe, Making things talk – practical methods for connecting physical objects, O’Reilly Media, 2007.

3.      O. Shear and E. Hornecker, Tangible User Interface, Now Publishers Inc., 2010

4.      D. Saffer, Designing gestural Interfaces : touch screens and interactive devices,  O’Reilly Media, 2007.

 

 

DD  401                                                New Media Studies                   (3-0-0-6)

 

Study of History of modern visual and media cultures. Conventions and techniques of old media: rectangular frame, mobile viewpoint and montage. Relationship between language of multimedia and nineteenth century pro-cinematic cultural forms; Functions of screen, mobile camera, and montage in new media as compared to cinema; Theory of Cultural Interfaces. Study of Principles of New Media. Discrete representation, Numerical representation, Automation, Variability. Concept of new media object. Changing relationship of representation. Database as genre of new media. Logic of remediation. Concept of digital dialectic. Digital Cinema and the history of moving Image. The new language of cinema. Forms of new media: Installations, Sound art, Net art. Free software movement and open source. New media art installation and cross-media practice. Media art as intercommunicative process. Interactivity and interface: Models of interactive systems. Computation as expressive medium. Aspects of Tactical Media. The Cyborg Manifesto.

 

 Texts/References:

 

1.     R. Grusin and J. D. Bolter, Remediation: Understanding New Media, MIT Press, 2000.

2.     L. Manovich, The Language of New Media, MIT Press, 2001.

3.     P. Lunenfeld (ed.), The Digital Dialectic: New Essays on New Media, MIT Press, 1999.

4.     N. Wardrip-Fruin and N. Montfort (eds.), The New Media Reader, MIT Press, 2003.

5.     M. Hansen, New Philosophy for New Media, MIT Press, 2004.

6.     J. Thackara, In the Bubble – Designing in a complex World, Prentice Hall India, 2005.

 

 

DD  411    Design Management and Professional Practice        (3-0-0-6)

 

 

Design as a strategic tool in the corporate sector. Design strategy formulation. Case studies in event, brand, and advertisement management. Product management. Introduction to marketing and consumer behavior. Organization, structure and functioning. Interactive role of Design including administration. Design documentation and management of processes such as ISO 9000,ISO 14000, Quality Function Deployment etc. Creativity, innovation and its management in a team work. Team building, interpersonal relationship and conflict resolution. Professional practice, contracts, fees, negotiations, ethics and public relations, project planning.

Texts:

 

1.  M. Okley (ed.), Design Management – A handbook of Issues and Methods, Blackwell Pbl. 1990

2.  S.A Chunawalla, Project Management, Himalaya Pbl. House, Mumbai, 2002

 

References:

 

1.  T. Harrison, Product Managers Handbook, Wheeler Pbl., 1997

2.  Design Management Journal of DMI, USA

3.  A.  David, Building Strong Brands, The Free Press, New York, 1996

4.  G. T. Renshaw, Market Liberalization, equity and development, OUP, New Delhi, 1989

5.  B.L.Wadehra, Patentsa and Trademarks, copyrights Designs and Geographical Indications, Universal Law Pbl. Co., New Delhi, 1996

 

 

DD  497    Design Exhibition Project                             (0-0-4-4)

 

 

In the past few years the increased use of temporary and traveling exhibition by many different type of institutions and organizations has encouraged new techniques of production and presentation. In this course students are exposed to different parameters of exhibition design such as development of theme, categorization of information, application of reproduction mediums, designing of physical structure, space planning, production and costing, International laws of transportation and execution of exhibition in foreign countries.

Texts:

 

1.         D. David,  Exhibition Design, Laurence King Publishing, 2007.

2.         L. Jan, S. Lee, and B. Craig, What Is Exhibition Design? , RotoVision, 2010

 

References:

 

1. B. Llorenç, Exhibition Design, Rockport Publishers, 2006.

2. M. Arian, Exhibition Design,  Links International, 2006

3. H. Philip, Exhibition Design, Laurence King Publishing, 2007.

 

DEPARTMENTAL   ELECTIVES

 

 

DD  316    Instructional Design and Multimedia                                    (1-2-0-6)

 

Overview of interface and Instructional considerations in interactive design. Case studies presentations of good websites and multimedia. Concepts of information architecture and user study, identification of information paths and how to integrate features and content for effective information navigation. Storyboarding and identification of information hierarchies in information design systems. The use of metaphor in information design. Development of an interface depending on the domains of learning as well as levels of learning, Creating design strategy documents for small learning modules. Understanding interactivity in multimedia. Developing a CD for educational purposes or for a social cause.

 

Texts:

 

1.        P. Mijksenaar and P. Wetendrop, Open Here– The art of Instructional Design, Thames and Hudson, 1999

2.        J. Villamil and L. Molina, Multimedia: production planning and delivery, Prentice Hall, 1998

 

References:

 

1.        P. Mijksenaar, Visual Information–Introduction to Information Design, Princeton Architectural Press, 1998

2.        M. Woolman, Type in motion, Innovation in Digital Information Graphics, Thames & Hudson, 2002

3.        N. V. Luppa, Designing Interactive Digital Media, Focal Press, 1998

 

 

DD  405    Advanced Manufacturing and Processes                  (2-0-2-6)

 

Introduction to automation & CAD, Principles of Basic Computer Aided Design (CAD) and Manufacturing (CAM). Hardware and graphics software in CAD. CAD applications and integration with other software packages; Evolution of NC/CNC machines, programming  of CNC machine, practice in CNC Free form or generative manufacturing processes (Rapid Prototyping). Principles of Rapid Prototyping machines and types of machines available with technology employed. Applications of RP including Bio-medical applications, practice in Rapid Prototyping machine. Rapid Tooling (RT): soft tooling, vacuum casting etc.  Input devices, contact and non-contact type digitizers such as co-ordinate measuring machines, laser and white light scanners. Concept of CIM, FMS & CAPP and concurrent engineering (CE)

 

Texts:

1.     A. Ghosh, Rapid Prototyping-A brief introduction, Affiliated East-West press Pvt. Ltd., New Delhi, 1997

2.     A. Edward, Interactive computer Graphics, Addison-Wesley Longman, Inc. 1997

 

References:

 

1.     B Wang (ed.), Integrated Product, Process and Enterprise Design, Chapman & Hall, London, 1997

2.   G. Bennett (ed.), Rapid Prototyping and Tooling Research, Mechanical Engineering Publications Ltd., London, 1995

3.     G. Bennett, (ed.), Development  in Rapid Prototyping and Tooling, Mechanical Engineering Publications Ltd., London, 1997

4.      D. Hearn and M. P. Baker, Computer Graphics, Prentice-Hall of India, New Delhi, 1996

 

DD  413                        Design Seminar                                                           (0-3-0-6)

 

 

Theoretical design research project in the area of product design/Communication design will be undertaken. Selection of the theme will be in consultation with the teachers. Final presentation will be submitted as thesis and seminar.

 

DD  514    Colloborative Design Methods for New Product Development          (1-2-0-6)

 

 

Overview of Product Development practices in Industry. Marketing function, design function and manufacturing function in product development. Stages in New Product Development. New Product Planning and marketing. Studies in User centric research – Evaluative approach and Generative approach. Collaborative Design Methods. Requirement Capture through Ethnography, Diaries, Shadowing, Immersion, Intercept and Observation methods. Product Envisioning – brand building, brand profile and product profile. Design and communication. Case study presentations in new product development.

 

 

Texts/References:

 

1.  M. Bruce and R. Cooper, Creative Product Design – A Practical Guide to Requirement Capture  Management, John Wiley & Sons, 2000.

2.    S. A. R. Scrivner, L.J Ball and A. Woodcock (eds.), Colloborative Design, Springer Verlag, London, 2000.

3.     J.J Christopher, Design Methods- Seeds of Human Futures, Wiley–Interscience,1989.

4.     K.T. Ulrich and S.D Eppinger, Product Design and Development, 3rd Ed., Tata Mcgraw Hill, 2004.

 

 

DD  515                        Typography                                                                  (2-0-2-6)

 

Preamble:

 

This elective is an introductory course to typography which will be relevant across all streams of Design. It will be introduced for students of the BDes and MDes programs. It is anticipated that it will encourage students to pursue higher level of studies in this field in the subsequent Design projects related to the stream of communication design.

 

Course contents:

  

Definition of Typography, its importance and applications, Anatomy of letterforms, Classification of typefaces, History of Typography, Understanding and studying various typefaces including digital type, Compositions using type, Typography in Indian languages – a basic introduction. Application to typography – poster, signage, newspaper and book.

 

Texts/References:

 

1.  J. Craig, I. K. Scala and W. Bevington, Designing with type : The Essential Guide to Typography, Watson Guptill, 2006.

2.    R. Bringhurst, The Elements of Typographic Style, Hartley and Marks, Vancouver, 2008.

3.    A. S. Lawson, Anatomy of a typeface, David R Godine, 2010.

4.   R. McLean, The Thames and Hudson Manual of Typography, Thames and Hudson, London, 1992.

5.    B. S. Naik, Typography of Devanagari, Mumbai, Directorate of Languages, 1971.

6.    R. Ruegg, Baisc Typography: Design with Letters, Van Nostrand Reinhold, New York, 1989.

7.    E. Ruder, Typography : A Manual of Design, Arthur, Niggli, 2002.

8.    H. Schmidt, Typography Today, Seibundo Shinkosha, Tokyo, 1980. 

 

DD  516    Digital Human Modelling and Simulation in Product Design   (2-0-2-6)

 

Preamble:

 

This course will be introduced for students of BDes and MDes programs. It aims to introduce computer aided modeling techniques based on ergonomic considerations.

 

Course contents:

 

Basics of Computer aided Designing / Modeling (CAD / CAM), Digital human modeling (DHM) : Definition, Origin and history, development of DHMs; different types of DHMs in market; Types of DHM software : Physical / Digital human modeling and Cognitive / Performance digital human modeling, Construction of DHMs, Scientific research fields where DHMs is a useful tool, Functionality of digital human modeling and simulation software in ergonomic evaluation, Benefits / advantages and disadvantages / limitations of DHM’s application.

 

Texts/References:

 

1.      V. G. Duffy, Advances in Applied Digital Human Modeling, CRC Press, USA, 2010

2.     V. G. Duffy, Handbook of digital human modeling : Research for Applied Ergonomics and Human Factor Engineering, Taylor & Francis, London, 2009

3.   A. Sundin, and R. Ortengren, “Digital Human Modeling for CAE applications”, in G. Salvendy (ed.),  Handbook of Human Factors and Ergonomics, 3rd Ed., John Wiley, 2006, pp.1053-1078.

4.      P. Ratner, 3-D human modeling and animation, John willey & Sons Inc, Canada, 2003.

5.   D. B. Chaffin, Digital Human modeling for Vehicle and Work place Design, Warrendale, Society of Automotive Engineers, PA, 2001.

6.    D. Chakrabarti, Indian Anthropometric Dimensions for ergonomic design practice, National Institute of Design, Ahmedabad, 1997.

7.     N. I. Badler, Computer Graphics Animation and Control in Simulating Humans, Oxford University Press, New York, 1993.

 

 

DD  521             System Design for Sustainability                                (2-0-2-6)

 

Preamble:

 

This course will be offered as an elective course to students of Design at UG / PG level to introduce them to the area of Design for Sustainability.

 

Course contents:

 

An introduction to the theory and practice of System Design for Sustainability. Product Service System (PSS) design for Sustainability. Evolution of sustainability within design; Life Cycle Design : methods, tools, strategies, guidelines; System (PSS) design for eco efficiency: criteria, guidelines; System design for socio-ethical sustainability (emerging context): criteria, guidelines; System design in emerging contexts; Evolutionary transition path; methods and tools for system design (system map, interaction story board etc.), Methods and tools for system design for sustainability.

 

Texts/References:

 

1.   C. Vezzoli, System Design for sustainability. Theory, methods and tools for a sustainable / satisfaction system/design, Rimini, Maggioli Edition, 2007.

2.     C. Vezzoli and E. Manzini, Design for Environmental Sustainbility, Springer – Verlag, London, 2008.

3.     L. Nin and C. Vezzoli, Designing Sustainable Product-Service System for all. Milan: Libreria, CLUP, 2005

4.   A. Tukker and U. Tischner (eds.), New Business for Old Europe, Product Services, Sustainability and Competitiveness, Greenleaf Publishing, Shefield, 2008.

5.   A. Tukker, M. Charter, C. Vezzoli, E. Sto and M.M. Andersen (eds.), System innovation for Sustainability Perspective on Radical Changes to sustainable consumption and production, Greenleaf Publishing,Shefield, 2008 

6.   UNEP, Product-Service Systems and Sustainability. Opportunities for sustainable solutions, CEDEX, Paris, 2002, at http://www.uneptie.org/pc/sustain/reports/pss/pss-imp-7.pdf

 

 

DD  522             Furniture and Future                                       (2-0-2-6)

 

Preamble:

 

This course will be offered to design students of the Bdes and Mdes programs. It will focus on trend analysis as a basis in the creation of innovation and novelty in design of furniture. It will be suitable for students interested in design for lifestyle.

 

Course contents:

 

History of furniture, trend analysis, futuristic approach towards furniture design-studying, understanding and anticipating new habits, new behaviours, rituals and aesthetic code;

Research on manufacturing processes of making furniture, exploration of Indian traditional craft processes to generate new form for sitting; study and exploration of materials available; Exposure to the latest materials for furniture; use of familiar objects to create new furniture.

 

Study of applied ergonomics for furniture using case studies, dealing with local and global standards and dimensions.

 

Texts/References:

 

1.     A. Duncan, Art Deco Furniture, Thames & Hudson, 1997

2.     M. Hinchman, History of Furniture, Library of Congress website.

3.     S. W. Soros, The Secular Furniture, Yale University Press, New Haven and London, 1999.

4.     E. L. Smith, Furniture – a concise history, World of Art, 1985.

5.     J. Gura, Scandinavian Furniture, Thames & Hudson, 2007

6.     F. A. Cerver, Contemporary Furniture and Lamps, Arco.

7.     M. Byars, 50 Beds, Photovision, 1999.

8.     C. Fiell and P. Fiell, Modern Chairs, Taschen, 1993.

9.     S. Casciani and T. Sandberg, Design in Italia, 5 Continenets Edition, 2008

10.   F. Merrell and S. Grow, Semiosis and Life Processes, University of Toronto Press, Toronto, 1996

11.   W. Muller, Order and Meaning in Design, Lemma Publishers, Utrecht, 2001

12.   R. Thompson, Manufacturing Processes for Design Professionals, Phaidan Press Ltd, 2002

 

DD  601             Usability Engineering                                                  (2-1-0-6)

 

 

User Centered design processes; User requirement analysis and information collection, Contextual inquiry, Ethnographic observation; scenarios and personas, protocol analysis. Usability in Product Design; Product Safety and Liability. Interaction design; layout of controls for hand held devices, instruments, appliances and machines. Cognitive issues in Human -Computer Interaction (HCI); memory, organization, structure, knowledge representation, and user interaction diagrams. Mental models; conceptual, semantic, syntactic and lexical models. Graphic User Interface (GUI) design; task analysis, navigation and information hierarchy. GUI design heuristics. Rapid prototyping of GUIs. Usability testing and software issues. Laboratory component: Assignments in product safety audit, product interface and interaction design audits, Conceptual modeling of GUI. Experiments in Usability testing involving formulation of testing matrix, observations of user behavior, protocol analysis of user interactions with handheld devices, instruments and consumer products.

Texts/References:

 

1.     J. Nielsen, Usability Engineering, Morgan Kaufmann, San Francisco, 1993.

2.   J. Preece, Y.Rogers and H. Sharp, Interaction Design: Beyond Human – Computer Interaction, John Wiley and Sons, Delhi, 2003.

3.    W. O Galitz, The Essential Guide to User Interface Design, John Wiley and Sons – Dream Tech India Pvt.  

       Ltd, Delhi, 2002.

4.  B. Shneiderman, Designing the User Interface – Strategies for Effective Human-Computer Interaction, Pearson Education Asia, 2000.

5.     K. A. Ericsson and H. A Simon, Protocol Analysis – Verbal Reports as Data, MIT Press, 1993.

6.   A. Cooper and R. Reimann, The Essentials of Interaction Design, John Wiley & Sons – Dream Tech India Pvt. Ltd, Delhi, 2003.

7.    W. Green and P. Jordan, Human Factors in Product Design, Taylor & Francis, London, 1999.

 

 

DD  602             Systems Analysis and Information Design                  (2-0-2-6)

 

 

Information Systems analysis; overview, User information requirement studies and data gathering. Data Flow diagrams and modeling languages such as UML. Relationship modeling. Processes specifications- pseudo codes, structured representation, decision tables. Logical Database design. Design for visual presentation of information and interaction using software programs. Tutorials / Studio Assignments: Case studies and assignments in analysis and design of Information systems with emphasis on User requirement gathering, User System specifications and User based modeling using object oriented procedures. Wire frame modeling of screens. The assignments will emphasize the role of a Designer in a systems team of a software group and how to understand / interact with other software team members and their terminology while designing user and enterprise oriented interfaces for Information systems / products. Assignments will be knitted into a term project to be submitted.

 

Texts/References:

 

1.     V. Rajaram, Analysis and Design of Information Systems, PHI, New Delhi, 2002.

2.     I. Hawryszkiewycz, Introduction to System analysis and design, 4th Ed., PHI New Delhi, 2001.

3.     V. K. Garg and S. Srinivasan, Workbook on Systems Analysis & Design, PHI, New Delhi, 2000.

 

 

DD  604             Environment and Experiential Design             (2-0-3-7)

 

 

Comparative study of natural and artificial environments; Universal Designing approach to the built environments. Experiential issues of scale, senses, flow, space and time. Sustainability issues; materials, construction practices, recycling. Human factors Issues; Cognitive and social engineering issues. Accessibility, Health and Safety factors - air, light & sound quality. Case studies in public, urban and rural space usage, commercial spaces, retail environments. Specifying and visualizing exhibitions, events, theme parks, commercial and living interiors and entertainment zones. Design assignments in conceptualization of environments of the future including generating specifications for user centered, sustainable and pleasurable environments using computer aided simulations and physical models along with environmental audit document.

 

Texts/References:

 

1.    T. E Graedd and B. R. Allenby, Design for Environment, Prentice Hall, New Jersey, 1996.

2.    G. Batter and C. McCarthy, Sustainable Ecosystem and Built Environment, Wiley, Sussex, 2001.

3.    D. Mackenzie, Green Design – Design for the Environment, Laurence King Publishers, London, 1997.

4.    P. Tregenza and D. Loe, The Design of Lighting, Spoon Press, London, 2004.

5.  P. Knox and P. Ozoline (eds.), Design Professionals and the Built environment- An Introduction, Wiley, Sussex, 2000.

6.    B. Edwards (ed), Green Buildings Pay, Spon Press, London, 1998.

7.   J. H. Siedle, Barrier Free Design – A Manual for Building Designers and Managers, Architectural Press, Oxford, 1996.

 

 

DD  607             Creativity and Innovation                                (2-0-2-6)

 

 

Cognitive issues in creative thinking; Neurobiological studies of human brain lateralization with respect of creative thinking phenomena; Introduction to knowledge engineering and management; Modeling of Design Thinking and Tacit knowledge representation; Fuzzy thinking, vertical thinking, lateral thinking; Management issues in creativity and innovation; group versus individual creativity; Creativity techniques and tools; Brain storming, Hypnologic imaginary, TRIZ method, Morphological analysis of ideas; Role of creativity in Innovation and Invention; Comparative studies of creativity in the Arts, Sciences, Engineering and Design; Future casting; Case Studies; Issues in Intellectual Property Rights.

 

Tutorials / Studio : Assignments emphasizing explorations in creative thinking practices and techniques using various methods are applied to (a) Everyday problems, (b) Engineering and Design problems.   

 

Texts/References:

 

1.     M. Runio and S. Pritzker (eds.), Encyclopedia of Creativity, Academic Press, 1999.

2.    G. Schreiber, H. Akkermans, A. Anjewierden, R. de Hoog, N. Shadbolt, W. Van de Velde and B. Wielinga, Knowledge Engineering and Management, MIT Universities Press India Ltd, 2000.

3.   S. D. Savransky, Engineering of Creativity – introduction to TRIZ method of inventive problem solving, CRC Press, 2000.

4.     E. De Bono, Serious Creativity, INDUS Harper Collins Publishers India, 1992.

5.     D. Morey, M. Maybury and B. Thuraisingham, Knowledge Management, Universities Press MIT, 2000.

6.     T. Proctor, The essence of Management Creativity, PHI, New Delhi, 2002.

7.     H. Petroski, Invention by Design, Universities Press (India) Ltd., 2000.

8.   M. French, Invention and Evolution – Design in Nature and Engineering, Cambridge University Press, 1994.

9.   N. Cross, Engineering Design Methods – Strategies for Product Design, John Wiley & Sons, England, 1995.

10.     E. Kroll, S. Condoor and D. G. Janson, Innovative Conceptual Design, Cambridge University Press,2001.

 

 

DD  606             Product Detailing                                                        (2-0-4-8)

 

 

Batch production and mass production of products. Technical considerations of internal subsystems of a product and their influence on product detailing. Selection of natural, synthetic and manmade materials and their processes for detailing products for manufacture. Detailing mechanisms for foldable, stackable and collapsible considerations of the product. Design detailing of components vis-à-vis considerations of manufacture, maintenance and assembly. Detailing of products to be manufactured in Plastics. Component design of electronic products. Detailing for conditions of use including knock-down systems and its joinery. Usability and Ergonomic issues in product detailing. Design assignments on detailing of a given product component.

 

Texts/References:

 

1.    J.M. Gordon (Jr.), Industrial Design of Plastics Products, John Wiley & Sons, 2003.

2.    J. Lesko, Materials and Manufacturing Guide: Industrial Design, John Wiley & Sons Inc., 2003.

3.    J.D. Beadle (ed.), Plastic Forming, MacMillan Press, 1971.

4.    G. Boothroyd, Product Design for Manufacture and Assembly, 2nd Ed., Marcel Dekker Inc., 2002.

5.    J.W. Priest and S. M. Jose, Product Development for Manufacturing, Marcel Dekker Inc., 2001.